Summary
Motherwell 1 Kilmarnock 0 Quinn 14 This was a real Dunbar of a game. The fictional character in the novel Catch-22 craved boredom on the premise that it appeared to make life pass more slowly, thus prolonging death. He would have wallowed in this. For the rest of us it was merely stupefying.
Rarely can one game have produced as many bad passes, untimed challenges and hopelessly ambitious clouts into the far distance. Motherwell at least attempted to control the ball and, passingly, entertain the crowd. Kilmarnock were utterly bereft of any semblance of control or cohesion. After a half-time hectoring, no doubt, they at least bucketed perspiration, inspiration being well beyond them. One goal, however poor, was always going to be enough to best them.See the full content of this document
Extract
Quinn Strike Does Little to Relieve the Boredom
Manager Jim Jefferies blamed a "very, very bad pitch" for the excruciating performance. Players, he argued, needed to take an extra touch because the bounce of the ball was unpredictable and, as a result, the game ...
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